I made a virtual reality system in roblox a little bit back, I added lightsabers, laser guns, swords, etc. But I honestly really have no direction for the game as of now. I have gotten a lot of positive feedback and I know all the systems work with multiple players in the game and everything of such.
Roblox is increasingly innovating in the VR department with new developers hopping onto the train.
What would you like to see in VR? What makes players want to play a VR game? How can I make my game more appealing?
Here is a video of the game, there is really no concept of what it is going to turn into, so im waiting to get some insight. skip around to see all the stuff
This looks good so far! Because you have server sided replication, I’d go towards more of a multiplayer game. It could be competitive (maybe team vs team) but you could have the players work together‏‏‎. I also think an indicator to show what you’re going to grab would be nice‏‏‎ ‎:P
If you can/want to answer this, I’ve been stuck on server replication with my own VR project and I’m wondering how you went about doing it :>
I was thinking of a multiplayer game, sort of like Opposer VR, but I feel like I don’t really want to make a team vs team, but multiplayer is definitely in mind hence the server side replication. The top idea in my mind right now is like a copy of Blade and Sorcery, which is kind of like a freeplay sandbox game with weapons and stuff.
For server side replication I am using RemoteFunctions to relay the positions of the body to the server from the client, it might cause me complications. Because the way I am doing it, to find parts in the player is grabbing I repeatedly have to find the list of parts inside the hand part which may be laggy if I’m running it in a loop. It depends how your doing your own VR system, its sad that there isn’t many tutorials on this.
I understand why you wouldn’t want to make it competitive‏‏‎. A weapons sandbox sounds pretty fun if you can get the mechanics to work and feel right‏‏‎ ‎:P
Back to server replication, (sorry I’m asking about it when you want feedback) I was wondering if you were invoking the RemoteFunction from the server or the client, and what exactly you are sending back and forth. I’ve tried using a RemoteEvent and it kinda works but not very well. It lags behind quite a bit and with yours I didn’t notice anything like that.