What Distance From The Origin Does Roblox Become Unstable

Hello,

I created a procedurally generated map and already began building and designing it.

Unfortunately, I completely forgot to center the map onto the origin. This made the map’s most extreme point be at (8000,0,8000).

I am debating whether or not this would affect gameplay that much.

My question is, does the Roblox engine become unstable at 8000 studs (due to data limitations/inaccuracies)?

I think I see some visual artificing but if I do it is extremely minor and I had to actually try to find it.

At around 2^16 studs or 65k studs.

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