What do I do to ensure that my game doesn’t falsely get DMCA’d?
So, to start, why would any of your games get falsely DMCA’d?
For you being worried with something like that, I think that your games would have any obvious reference to anything copyrighted
I’m making this question, because without more context, we won’t understand easily what you should do.
There are some snitch players who copy others’ games and DMCA the original game for copying the copied game, and Roblox easily falls for that and bans the original game’s creator.
This happened with many developers. One of them is @TomPlays63.
Yes, he appealed tens of times and Roblox’s bullshit bots keep saying Your account was correctly moderated
I see,
That can be really an issue considering it’s really easy to just copy a game.
I’m not totally sure, but maybe just a simple exploiter with Dex should be enough to copy everything (client-side).
There’s no exact way to just “run” from that sadly
What I would maybe recommend, would be to:
- Use always server-side scripts, just local ones when it’s needed
- Maybe detect each time something is added on PlayerGui, some exploits add UIs, if you detect any strange thing inside, you can kick the player out
- Be ready with proof of what you have done on the game
Exploits normally can just access client-side stuff, if you always use server-side scritps, and put most of them on ServerScriptService, it will be easier to detect if the DMCA was fake or not, because the exploiter won’t have that scripts with him.
If your game really needs local scripts or scripts in other places outside of ServerScriptService, you should do Module Scripts on ServerScriptService instead, and require them.
That way, if the exploiter gets any script, it will not fully work because it can’t require the module, which will make easier to prove it’s your game
If you detect any extra UI on the player, it will be easier to see if he’s hacking, and you can just kick him, making ur place safer.
Obviously, there’s exploits that don’t need any UI or have other ways to get a “screen”, so it won’t work at 100% of the cases, but it can help
About having proof of what you’ve done: that could help you prove it’s yours
And if you put on social medias like for example, a private Discord server, you can then prove it’s your by showing the messages with the prints, which shows the date you sent and if the message was edited or not.
But, if it happens, like you mentioned, of getting false banned and the appeals simply doesn’t work, there’s other options you can do.
- Report the DMCA you received (a bit dangerous because it can reveal some personal information to the attacker)
- Contact a moderation using other methods, like social medias
That 2 ways are the only I actually know that has a chance (but not guaranteed) to work.
But that’s a thing that doesn’t happens a lot.
Even if it had cases of that, it’s not that common.
But yes, it’s true that can happen anytime, to anyone (mostly small developers that are easier to report)
This is very informative and helpful! Thank you!
But I was thinking of asking Roblox to check both games’ date of creation, which will prove it is mine because my game would be created before the exploiter’s game?
Would that be a proof?
Sadly that wouldn’t work so well as a proof
It’s possible to just take a really old place from 2008 and paste the recent game there
Publish history exists, it’s true, but I’m sure that moderators wouldn’t even check that unless it’s really an important issue.
That’s what I was just thinking of.
Anyway, thanks so much for your help!
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