What do you all use to move player around in fighting games

Making a fighting game atm, and trying to figure out player’s movement.,
I really want to achieve something like this.

So i could include stuff like:

  1. stopping mid air
  2. Dashing around
  3. Hit stuns

and more

I was thinking about wiring own physics from scratch using the CFrame math, but I think there is a better solution

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Honestly I think the movement derives from using mover constraints, like LinearVelocity for dashing, VectorForce for stuns, AlignPosition & AlignOrientation for moving during skills, or even stopping mid-air in this case.

This could be unrelated but the new Roblox humanoid physics controllers could also help a lot for movement and air control.

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never heard about their new controllers, might have a look

What about tossing player around like grabbing it and moving around

Then I assume that at least one of each of their body parts are connected using stuff like WeldConstraints.

There are tons of tutorials out there to make these kinds of games, it is up to your own ideas and imagination on how you would achieve making the system in your own ways.

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My imagination is crazy, it told me to write down own physics from scratch.
I look up for tutorials just to get the concept of the idea

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