What do you guys think of my particle physics engine, What should I improve

A while ago I became obsessed with physics engines for video games, I specially became interested in making one after I saw how chickynoid used it’s own physics engine in roblox.

So I started researching about the topic and got into the dynamics but got stuck on collision detection and response for rigidbodies so I gave up on it.

Today I decided to instead convert it into a simple particle physics engine, it detects collisions with a raycast operation.

And I say the result is pretty neat, Might use it for water splats, some light blood effects and idk fluids in general.

What do you guys think of it?

nice! you should fasten the speed btw.

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