A while ago I became obsessed with physics engines for video games, I specially became interested in making one after I saw how chickynoid used it’s own physics engine in roblox.
So I started researching about the topic and got into the dynamics but got stuck on collision detection and response for rigidbodies so I gave up on it.
Today I decided to instead convert it into a simple particle physics engine, it detects collisions with a raycast operation.
And I say the result is pretty neat, Might use it for water splats, some light blood effects and idk fluids in general.
What do you guys think of it?