It currently has 9 attacks, 1 of which is to spawn what he’s vulnerable to.
I thought it was pretty cool.
I’m also a huge noob when it comes to scripting, so
It currently has 9 attacks, 1 of which is to spawn what he’s vulnerable to.
I thought it was pretty cool.
I’m also a huge noob when it comes to scripting, so
Everything looks smooth and pretty unique way of using beams in some of those attacks
Thank you! Although I didn’t use beam objects
At 0:40, thats a cool way of using them, should of been more clear
Looks great dude. You’re getting a lot better with LUA programming every day. I’m glad to see your progress.
Thank you Resh
No problem spatghetti.
It looks really good. The only feedback I can give is to use something like general positioning to drop a greater amounts of fireballs closer to the player while still maintaining the random feel - from 0:05 to 0:10 you encounter basically no fireballs. This would add greater consistency to the fight and probably make it more fun too!
Reminds me of the classic Nintendo 64 days, cool!
Love it!
Just out of curiosity, is the music original? I’ve never heard it before.
It’s actually from A Hat in Time
Titled “Your Contract has Expired”