What do you guys think of this Ghosdeeri boss battle I scripted?

It currently has 9 attacks, 1 of which is to spawn what he’s vulnerable to.

I thought it was pretty cool.

I’m also a huge noob when it comes to scripting, so

13 Likes

Everything looks smooth and pretty unique way of using beams in some of those attacks

3 Likes

Thank you! Although I didn’t use beam objects

At 0:40, thats a cool way of using them, should of been more clear

1 Like

Looks great dude. You’re getting a lot better with LUA programming every day. I’m glad to see your progress.

1 Like

Thank you Resh

1 Like

No problem spatghetti. :slight_smile:

1 Like

It looks really good. The only feedback I can give is to use something like general positioning to drop a greater amounts of fireballs closer to the player while still maintaining the random feel - from 0:05 to 0:10 you encounter basically no fireballs. This would add greater consistency to the fight and probably make it more fun too!

1 Like

Reminds me of the classic Nintendo 64 days, cool!

2 Likes

Love it!

Just out of curiosity, is the music original? I’ve never heard it before.

1 Like

It’s actually from A Hat in Time

Titled “Your Contract has Expired”

2 Likes