-Weapon customization that affects gameplay in ways such as recoil reduction, zoom strength, weight, and so on.
-A way to team up with friends would be nice.
-Possibly quick chats and the ability to ping locations for communication would be nice as well.
A really good camera system does it for me. Also an interactive crosshair that works with aiming and all of that. Maybe a shoulder change. I have a system like this (without the crosshair thing) if you want to check it out to get some ideas:
More details on the shooter, I think the play style would be dramaticly different based on maps , personally tps are more fun in open maps, I like them better.
I like game that have little grind, which is why games like Phantom Forces and Bad Business aren’t fun for me. Not everyone can play 8 hours a day and I shouldn’t be at a big disadvantage because of it.
Personally, I just like guns and knifes. But, IF for some reason you want, axes and shovels, and a frying pan.
Maybe also a speed-run course, with only knifes. Then it’s like a race - players can kill other players to get to the finish. Competition.
Also! Can’t remember, the obvious, on guns - RECOIL!
maybe vehicles like in Battlefield and open environments
I’m thinking asymmetric designs in maps; Team1 has compact tunnels and Team2 has tall buildings that require you to parkour your way around. Of course, you’d have to balance it, and my ideas may be bad ones, but asymmetric designs are always good in almost any competitive game.
I was thinking of many types of melees like there are in PAYDAY 2.
Vehicles is a good idea, thanks!
Yeah, im currently making and planning opened maps like deserts, hills etc.
-Attachments are of course coming but idea of them to change recoil etc is really cool.
-Team up with friends will of course be in game.
-Pinging is really good idea!
Thanks for suggestions!
I have planned a system which will make game fun to play because you wont need to grind 24/7 to be good!
Thats awesome idea! Your camera system is amazing but im going to make camera system like there’s in a showcase game Lakeside Hill Showcase.
One thing that really lacks in Roblox FPS and TPS games is balancing and general matchmaking. On games like Arsenal and Phantom Forces, you often see a large disparity between the skill of players, and while some games have team balancing and others don’t, the issue still boils down to the players in the match themselves.
I would love to play an FPS/TPS that included something like that, but of course the ability to opt out with a casual mode or something like that, but I do know that a matchmaking feature is a double edged sword as teleporting between places isn’t the best of things for playercount. Best I can think of is either using HTTPService or MessagingService to solve that issue and have 1 player servers that all communicate with eachother, but that’s a really round about and not necessarily a safe way to do things. Maybe Roblox will come up with a better solution for that situation in the future? Universe level scripts were at one point going to be a thing, but that was replaced by MessagingService afaik.
- Balance. I really hate when you join a shooter for the first time and instantly get rekt by a pro because on higher levels you get better guns.
- Destructible environment. I love it when you can get close to some bulding, shoot it with some rocket launcher and BOOM!
Charm. Charm makes a game feel alive in my opinion
Satisfying guns trumps everything else. All the top Roblox FPS have satisfying guns (Phantom Forces, Bad Business, and Arsenal). If the weapons system is clunky, there’s no point in playing it
Solid but interesting movement mechanics.
By solid I mean given the same inputs the player character will move in the same way, and by interesting I mean non-conventional ways to move around the map i.e. rocket/sticky jumping in Team Fortress 2
Tall building that you can snipe from glass that you can break with bullets not too big guis capture the flag etc.
- Camera flinch when you get hit by a bullet.
- Cosmetic boxes (no pay to win weapons etc).
- Levelling system similar to Phantom Forces as I like the way the more you level up the more weapons you unlock.
- Weapon level (the higher the weapon level the more attachments you unlock).
- Destructible environment (glass, wood etc).
- Good movement mechanics.