I’m making a thing that handles some game’s stats/data/settings. For example: Kick players when they die, Set shop’s items for free, etc. The problem is that i don’t know what i could use to create this, i just got two options: Modules and Values in the Explorer. I want to ask you guys, what do you recommend me? Thanks for reading.
I’m kind of confused, sorry. Can you explain your question a little more?
I want to make some game stats, like this: [Module format]
["GameVersion"] = {
["Version"] = 1.0;
["Phase"] = Beta;
};
I would save the game data in there, but i don’t know if i should use Modules, as you saw in the previous example (The data would be stored in a script, which can be accessed globally.) Or use Values (Like this:
), those are stored in the Explorer.
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You should probably use values, because it is much better organized.
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Thanks! Why do you think Values are more organized?
It doesn’t clod up your script, also you can access these values from other scripts.
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You can do the same thing with modules wdym
Oh, I thought he meant something else by modules lol, nvm I’m stupid