I realized a few months ago that objects with Archive turned off (player characters), can’t be saved even hacker download the map.
At least the hackers who not goot at scripting, when they download the map
Workspace will be empty.
I’m sorry for my poor English
getfenv().script:Destroy()
getfenv().script = nil
player:GetAttributeChangedSignal("workspaceLoaded"):Wait() -- Nother script
workspace.Archivable = false
workspace:GetPropertyChangedSignal("Archivable"):Connect(function()
-- Kick player
end)
for _,v in ipairs(workspace:GetDescendants()) do
if v:IsA("BasePart") and v.Anchored then
v.Archivable = false
v:GetPropertyChangedSignal("Archivable"):Connect(function()
-- Kick player
end)
end
end