What do you think about my new gfx-personal work

Create new lighting and try to adapt to a good angle

if you want to see my gfx to 4k see my twitter::

https://twitter.com/foxy6818641

9 Likes

Looks really good man, things i would suggest to change…!

  1. Try lowing the grass on the sides a bit, it’s a little to high!
  2. I see some bright lighting and dark lighting on the side of the gfx picture.
  3. Also try making the grass, look a bit darker as you can see on the picture.
Here

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But for know, keep up the good work. Can’t wait to see the final Gfx soon!!

3 Likes

Its looks pretty good but a few suggestions:

The character seems stretched out alot. Try making it less stretched out (If you used blender, you can hold shift on the render and resize it to always keep it’s original form while making it bigger.)

The grass looks alright but doesn’t really fit in that well (IMO).

Overall looks pretty good for a normal gfx.

2 Likes

thank you friend, I will try to take your advice and my next gfx will be in a few days because in my country already started the classes

2 Likes

thanks for your artistic and secure, on my twitter already e hung gfx

1 Like

It’s really beautiful, and I wish you continued success.

1 Like

Not bad. Keep up the good work! :slight_smile:

1 Like

Hi Foxy,

Nice GFX! However, I am sceptical about the white bits that appear on the grass. They make the grass itself look layered and artificial.

2 Likes

The gfx itself is well made, but I noticed a small detail:

Click me

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As you can see, the grass goes from a dark green color to a brighter one. That looks a little bit strange, so consider changing that. After all, this is a nice gfx and thats the only thing I noticed.

1 Like

One thing you might consider is trying to better utilize the open-space.
It’s somewhat off-putting when you consider that the focus on a photo should be the largest, brightest, or central shape. Since your character is significantly smaller than the grass/sky and since he isn’t centered, it gives an awkward feeling having all the open-space.

I’m not sure if you’re portraying a certain scene with specific themes but if this was an adventure-style still, where the character is doing a stroll through a park or something, you might consider throwing some buildings or terrain (mountains/forests) into the horizon. Alternatively, you could throw more characters into the GFX, either companions to the central character or just background characters.

3 Likes

Looks amazing, try and lower the lighting so it looks more effective.

1 Like

It looks great! I think increasing the dynamic range / the contrast between the foreground and the background would make it look better and overall improve lighting—other than that I lovve it.

1 Like

I like the lighting and all, but the grass looks a bit fake, as in too sharp, besides that I like it :slight_smile:

1 Like