What do you think of my first 'decent' UI?

Hello!

I am by no means a graphic designer when it comes to game development. I gravitate towards scripting a lot more. However, after pulling up a lot of references and practicing a lot, watching countless videos, I’ve started to make something I quite like. Please let me know what you think, and what I can improve on!

Development

I welcome any feedback, it’d be really appreciated. :smile:

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This actually looks pretty sick, awesome work!

The one feedback I could give is the “Purchase Crates” button font and color. It doesn’t fit well in my opinion, you could probably change the font to some type of Highway-ish style and the color to maybe a white or orange?

Keep it up :smiley:

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Cheers!

The plan is to allow players to modify the accent of their UI if they wish to do so. I was thinking of making the ‘Purchase Crates’ button something neutral, like the Filter’s header, rather than the accent itself.

I just edited it to make changing accent colours far more easier (sorry about the compression):
Development

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that looks sick man, its very neat and I just love the format of the cyber theme! keep it up!!

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If that’s your first UI, you’ll get pretty far!

It looks incredibly detailed and helpful. I get greeted with what I need within your UI rather than useless ornaments. Good job.

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I suggest animating it a bit more! I think this is great work and just keep going until you get to a stage where it fully works and is fully scripted.

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Looks really awesome! If that is your first UI you have created by yourself, you could be on the way to becoming quite a good UI designer!

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Really good looking! One cool feature that would be cool added is toggle colour which lets you toggle colour from RGB like Arsenal’s cursor colour feature (Only if you can do this, I’m not pressuring you)

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Wow this is really good! Amazing job. :+1:

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This looks awesome dude! You should be proud of yourself, the attention to detail is great!

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Wow I was expecting half-decent ui but this is honestly pretty good. Maybe add some small gradients to each color.

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The gif compresses the image a little too much, would you mind a static screen shot?
(This is looking really good! One thing standing out is the “Unreadied” text, it seems a little difficult to read in it’s current state. Maybe allowing it to have an outline would help!

With the hat objects, maybe having the number text slightly closer to the image itself would help distinguish which count belongs to which hat.

Looking slick!

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Thanks a lot, everyone! Here’s a screenshot so you can see it without compression. :smile:

Thank you! I’ve finished up with the filtering options (possibly planning on adding a search bar too). I think I might animate each category in and out when you press their respective buttons on the navigation bar. :smiley:

This is definitely something I intend to add! :smiley:

The ready button that’s currently overlapping the inventory right now is one belonging to an old interface, it’ll definitely be getting a little overhaul too. My apologies for the confusion. :flushed:

Thank you, I’ll make those adjustments now!

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When you used the word “Decent” in your title , according to that , it’s looks good I guess
In fact , it’s pretty decent.

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Wow this is so cool! Man make more of these!

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Looks Awesome!
Very well detailed and I like the overall design of it.
Can’t think of anything to add as it looks very good as it is.
Well Done, Keep up the great work!

Best regards.

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How do you make that lil’ avatar guy appear? what even is that? is that what people call a viewpoint frame?

this is a pretty crappy video in terms of quality. I would recommend OBS Studio. It’s free, and it’s what I use to make posts on the forum. The framerate and quality is impeccable

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This is incredible! It’s tons better than loads of UI I’ve seen, it’s crisp and vibrant. It’s not clattered and it overall has a strong look to it

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Again, everyone, I’m ecstatic at the feedback I have received so far; you’re all helping my drive, and pushing me even harder! Thank you for that! :star_struck:

Yes, that’s a ViewportFrame. :smile:

A duplicate of the player’s avatar is made and parented to the frame alongside a camera. The ViewportFrame’s CurrentCamera property is set to the new camera, while the CFrame is some kind of offset relative to the cloned avatar.

Cheers, I’ll check it out!

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Good luck on all your work, hope to see it get used in the future :wink:

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