So today I have tried making a gun model for my future games. I spent a lot of time trying to get it to look like it looks right now. I am not that experienced in modelling yet, but I’m working on it!
Tell me your opinions!
So today I have tried making a gun model for my future games. I spent a lot of time trying to get it to look like it looks right now. I am not that experienced in modelling yet, but I’m working on it!
Tell me your opinions!
The trigger guard is to thick and blocky, the trigger itself is to thick and blocky,
make everything a bit more round and then it looks good if your going for a more realistic style.
If your going for low poly then that gun is good.
It’s way too thick, theres also supposed to have bevels where the fingers go on the handle and the trigger guard should be way thinner (including the trigger and the shape isn’t really right) I don’t think you can really aim down the iron sights since it’s the same width as the slide and theres no hole for you to look down it I would also suggest using a subsurf instead of beveling since you can always go back and edit it and it just creates way better topology (and round out a lot of the gun like the handle)also the cylinders you added isn’t on the gun irl but not too sure but I would suggest adding more details like the slide lock or safety switch (unless you’re not going for realism I would also add some details like the trigger safety which is on some glock models and mag release, etc)