What Do You Think of My New Game Idea?

TL;DR:

I’m thinking of making a ‘simulator’ type game with a ‘loading screen’ mechanic.




  1. What do you want to achieve? Keep it simple and clear!

I want to start developing on Roblox again, I have had an idea for a game but first I wanted to see how the community would think of this game design.

  1. What is the issue? Include enough details if possible!

Mainly I wish to see your feedback, constructive criticism and opinions, and, if you have the time, a minor poll.




Recently I fell of developing when school started again, however I want to start up again as I feel I have a much better knowledge of Lua and other programming languages. (C++, C#, Python, and ofc Luau)

I know that as a developer it’s a hard struggle between making a profitable game, a Unique game, while also making sure the game follows a simple “simulator” style, as that makes it much easier to gain and maintain a playerbase.

For me I never like to directly copy ideas, but all of my game projects I’ve worked on have all been “simulator” games (except for one which failed), so while I don’t want to be a ‘copy-paste’ game that is just like 1million other games, I also want to make a game that still has the classic ‘fun simulator progression’ (or classic NGU style) 1$ [upgrade] → 2$ [upgrade] → 5$ [upgrade]… so on…

I always try to make a game that has a mechanic/theme/style that doesnt/hasn’t existed before, (not just on Roblox but also on Steam, and other “app stores”)

So, here’s my game idea; a “Loading” simulator, games progression follows similarly to adventure capitalist where one waits for the “loading” bar to finish (x)seconds and then receives (y)cash. The game would be 70% Ui based but still exist in a lobby area, where one could buy: better loading screens (slower but more cash, say (3y)cash), and upgrades (loading screens load (1/3x)seconds ).

Obviously, this entire game exists in my head right now so if/when I do make it, most ideas will have changed. That said I would like to hear your thoughts and ideas on my hypothetical game.

Please feel free to express any Positive feedback in the form of comments or poll votes.

Thank you for your time,
Indestructable_Tank.




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% chance you would play my game if it was advertised to you.
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Edit: re-made these polls because i realized no one’s going to vote higher than 30%

% chance you would play my game if it was in your recommended tab.
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11 Likes

Dude we need less lazy clicker simulator/tycoon games. Don’t you think the market for simulator/tycoon games is over saturated??

7 Likes

From a personal standpoint, i agree

but unfortunately as a developer, it’s a really good option.

5 Likes

please don’t put “simulator progression” and “good option” in the same rep.

7 Likes

why not, again as stated, for an un-employed, solo developer there is simply no way to get your game a playerbase without either ads (i’m poor), or a playerbase that already exists;


fetish content blurred

I’m not trying to make a major game here, I’m trying to build a small game, so when I do eventually progress away from ‘simulator’ games, I already have a group with members and a consistent playerbase and revenue.

6 Likes

I mean this concept is unique, but I do want to warn you that there is a roblox game out there that has done this already. Doesn’t mean you can’t do it, but you will have to be unique in that way.

I recommend if you follow through with this idea you atleast check out games like this that already exist, like these two made by the same people:

Business Legends (21.5M+ visits):

Business Legends 2 (884.4K+ visits):


That is what I atleast recommend because you’ll want to do something different then what these 2 games have done already with the adVenture Capitalist Style of game-play

3 Likes

Oh yes, when i mentioned AdCap i didnt mean the style of the game. i simply meant the loading bar progression style, like this:
2024-01-06_20-38-13
as with any loading bar:
2024-01-06_20-39-39
otherwise you wouldn’t think they would be related to each other.

EDIT: you also made me feel nostalgic as one of the first games I played on Roblox was business sim, LOL

5 Likes

Yea me too, Had to figure what the roblox version was called again lol

The loading bar concept is fine, on its own. I would just recommend things for the player to do. Waiting isn’t really immersive on its own, as I’m sure you know. Giving something the user can do, while waiting, or providing something they can do to speed up the loading process. For example, in AdCap there is 2 currencies (1 main for the world, one kinda universal) With the Universal if I remember correctly, you could buy items, such as warps to, example, warp ‘5 hours’ in the future and get 5 hours worth of money. Doing something like this, or giving other engagement opportunities then just waiting will go a long way, in keeping the player in your experience then just leaving bc the next ‘upgrade’ takes awhile

5 Likes

Agreed, this is the main thing that is going to challenge me, i’m thinking of different ideas such as minigames while you are ‘loading’ as well as funny messages like Minecraft’s;
2024-01-06_20-53-01
some other ideas i had related to more of the quest side;
“Load 100 times”
" do blah blah" etc.

otherwise, i don’t know :frowning:

but yeah, that’s where I’m needing ideas/feedback, Thanks for giving me useful criticism.

EDIT: accidently marked as solution went i mean to like, i need to replace batteries in my mouse rq…

5 Likes

Some Ideas, if helpful, Could Include:

→ Objective tasks (like what you were mentioning above)

→ Pets (A common simulator thing, idk if you want them or not)

→ ‘Consumable Boosts’ , Use a Boost and make all loading _% quicker, Make _% more money, (if there is more then one loading bar) Make 1 Load Bar Make _% / Load _% quicker, for a timeframe

→ If you game is centered around the Idea of ‘money’ / business / corporation; The Idea of ‘Investing’ where you can Enter a Certain amount of money in Automatic (Or other people’s) business / corporation and with time, the price can decrease / increase based on how it’s doing.

→ If you go all clicky where you have to ‘click’ after it’s done, but want to add automation, you could add quest Npcs that have 5 short tasks related to the loading bar, around that load bar, and once all 5 tasks (or whatever) they do the automation for the player

→ Add a 2nd, Non loadable Earnable currency that can be used to buy things such as boosts, 2nd currency only load bar upgrades.

→ Rebirth type end goal with a rebirth upgrade buff, (And possible items / gear that are rare to get, but stay on rebirth, like a permanent buff)

→ Possiblely allow multiplier option to work with others (everything is better with some friends)


These are some ideas, to developer the concept more, but if I knew about more of your idea Then these could be more specific. I recommend getting an idea and developing an idea notepad and getting everything you want to make. That way the envision is more clear to you and what to work on, include, and as well, as “what to code next” pre-made list for you to use

4 Likes

yesir!
out of curiosity how do you think i could implement this?
off the top of my head i cant see a way for friends to ‘load’ together, should i make a new mechanic?


I hardly know the idea myself, i came up with it yesterday! (in the shower naturally, as where all good ideas form.) :smiley:
I’m going to spend a while planning this out for sure, most definite thing i can say is it will have many other features and mechanics, just that loading will be the main one.

also i’ll be updating the first post ^

whenever i come up with new ideas.


You’ve been very helpful, thank you very much!

3 Likes

You can have save file where you start on a new file, and share up to X people. A new, Co-op option

You could also make a load together type style where A person (Person A) can be invited to Join The Main Person (Person B). They are linked to the same amount of money, (Person B’s Money), and Person A can buy upgrades on behalf of Person B. You could add an edit premissions with this and limit Person A’s power. Person A can also see / do Person B’s Tasks / Quests, (if you went all clicky) click the load bar to restart its loading time, invoke Person B’s boosts / items , etc.

5 Likes

I may implement that… in a scripting sense how would i do this? would i make 2 datastores? 1 for solo and 1 for co-op?

1 Like

You could. You could also use the same data store and do “USERID_Coop1” as the key

Where USERID is the Co-op is the ‘Party Host’ / person who created it, and the Number 1 is a save file, if you allow different save files (you could remove this number and only allow one per player)

Using a different datastore would work and might be better for organizing, but you could also just change the key accordingly. There’s many different ways

3 Likes


The simulator game you talk about has like 0 concurrent players.

3 Likes

Yes, because the game isn’t updated and as popular as it was. This game was really popular (mainly the first one) and there are many YouTube videos and was an old classic. In todays world your right there is only 0 concurrent players. The main point I was pointing out with that is that this idea has been developed and made before, and so being unique is important. Why should someone play your game Vs. This other game that is similar

3 Likes

I’ve seen plenty of games like this. You just stand on a pad or something, then press an upgrade button in awe as the number grows bigger: 1.398aa, 3.937ab, and so on, unreasonably large numbers.

This isn’t a new game idea.

3 Likes

the style you refer to is NGU or Number Go Up, we are not claiming NGU is original, I’m saying the loading screen theme is, and as seen, not the mechanic.
themes, mechanics, and general gameplay progression are all different.

and no, a ‘rune’ game or as referred to:

is not my goal, I personally, dislike copy-paste NGU games, while clever ones with fun and complex mechanics/reset layers are exciting. many young children can’t get enough of them, they have simple progression, making it easy for the child to stay hooked, spend money, and recommend to friends. as such my game will be targeted at 7-14yos, and possibly some 15+ people like youtubers.

for those interested, I’m 14yos myself (freshman in HS), and while i don’t see myself playing my own game, I have played many NGU games varying from simple to complex, they usually get one easily hooked, often making the player decide to afk when they can’t play, (premium payouts!) and are easily made. in short, I’m not saying my game is going to top the charts and be suddenly next to Blox Fruits, maybe the highest active users I get is 5. this is simply my beginning as a developer, and a way to start earning revenue.

3 Likes