What Do You Think Of My Second GFX!

This is my second gfx. Have I improved? What can i change?? All feedback is appreciated!!

My first

My second

Thanks for you help so far!!! Now I know I need to work on lighting and try to experiment a lot more.

I think for my next scene I will try to make the light source to be visible, use softer lighting, a better background, natural positioning, take advantage of cycles and use a high resolution.

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These are really great! For your second gfx, one thing I’d suggest though is to fix the lighting. The bottom of the legs blend into the ground, so it looks a bit odd. Other than that, it looks awesome! :smiley:

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Thanks!!! I’ll make sure to change it right now

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Done!!!

I’m gonna be brutally honest with you. You didn’t really improve too much. I liked how the stance of the character in the first image is more natural compared to how stiff the second one is. Most importantly though I can clearly see that you are experimenting with completely different styles and lighting situations and that’s great! Thats what really helps you improve.

Here are some things that I thought would help a bit:

  • Natural positioning / Less stiff characters

  • Try experimenting with some photography lighting standards online, such as, three point lighting

  • Different camera angle (Zoom up more on the character in the scene)

  • A clear source of light (Most of the time if you’re not showcasing a character or an item of sorts it’s best to show a source of light if in a dimly lit scene, an example of this could be a lightsaber in a very dark scene, in this case the, let’s say, red lightsaber would emanate a dim red light. Another example of this could be a torch in a cave)

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Wow thanks or the feedback :smiley: :smiley:. I never really thought bout the lighting and ill try not to just use point lights, and make sure to do what you said next time!!!

Something that really helped me was learning rim lighting. I suggest that you look into this if you have any spare time :slight_smile:

Ah yes, i rememeber watching a blender guru tutorial on theory of light. And i think he talked about that. Lots of different options i guess then :sweat_smile: :sweat_smile: :sweat_smile:

The second one look like the guy is having a supernova (what I mean the point light is too bright)

How to fix.

  • Use a HDRI to get even lighting. Here’s the one I use to get soft lighting.
    (HDRI: Spiaggia di Mondello HDRI • Poly Haven)
    (How to apply HDRI: Blender 2.8 How to setup an hdri environment background - YouTube)

  • Try to set a background. You can add a simple beveled plane or make the entire thing transparent and add cool effects.

  • Go for a higher resolution and switch your rendering to Cycles. If your computer is a potato I don’t recommend this. If your want to get rid of the 1080p pixels switch to 2K (1440p) to 4K (8K - 16K is overkill). Switch your rendering to cycles to have light bouncing it may pixelate but it is sampling your image (Recommend changing your viewport to 6).

  • Change the subsurface to be plastic to make it feel like Roblox in a bright scene.

  • Blender addon(s) that can help. Use the Tri-Lighting addon to achieve Front, Rear, and Side lighting.

not sure what you could change, but it does look pretty nice.

your first is better then your second. there is too little light and gamma and exposure in your second, and the light right next to his face is unnatural 3/10

Ah yes. Winning smile, the face of murder.

I was using cycles. The light is supposed to look like the guy is shining in a dark gloomy scene.
Its too bright lol

I tried using a hdri but couldn’t really get a good one unfortunately.

Thanks for your feedback!!! You seem really good at gfx lol.

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Can I use a hdri with other point lights or is the hdri the only thing u can use if you don’t have a lightbox cus I wanted to actually have a more interesting background than a curved plane.

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Both are really cool but I prefer the first, lol

Looks cool! i prefer the first one tho