What do you think of my TD game?

So i’ve been working on a grid based tower defense game for some time now, and I want to share my “tech demo” with you guys, get your opinions, and if you think that somebody would even bother playing it. Most visual effects, graphics and sounds are just WIP (icons for the operators or “towers” if you want, were generated by AI), but I still want to know what you think about the base gameplay mechanics. I will also appreciate any tips or things that you would want to see in the game.

For some context, its heavily inspiried by a mobile game called arknights. Basically you form your squadron of operators (deck with towers) and head out to complete maps. The game would have some sort of story campaign, events, survival maps and stuff. You would be able to upgrade your operators, collect skins for them and stuff like that.

Anyways here is a short showcase vid featuring gameplay:

You can also try it yourself on my rb profile, but it may be buggy since I haven’t published it for some time now.

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Looks pretty good, much better then I could do.

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Don’t undervalue yourself, I also thought that I won’t be able to do something like this.

I will play that if there will be much more characters and stuff, looking forward to see progress on your game

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How are you handling the grid? Working on a building system with similarities to your project.

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I also had problems with the grid when I began working on this, but my “dirty” solution was just adding vector2 values as an attributes to the tiles. Sorry I can’t be more help

Oh okay yea I’ve been trying it with matrices, graphs etc

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I feel like you would need attribute values anyway, especially for raycasting purposes. I used a similar system where I created an string ID for each tile while generating the grid in a turn based game I made.