What do you think of nom nom? Is it salvageable?

I released nom nom :yum: on Christmas since starting to learn Lua in October. I am proud I’ve been so consistent with programming and want to make sure I make a game people like :grimacing:.

I’ve spent 15k in sponsorships, split evenly over Christmas, last Saturday, and today. Unfortunately the data I am getting is not compelling - average play time is around 2.5 minutes, I’ve made a whopping 54 robux, and this is with testing and updating it since release (I’ve put in 20 hours a week on it since late-November).

I’m starting to wonder if it is even worth continuing to work on the project - I have a lot of robux to advertise it, but I don’t want to mass-advertise a project that is doomed to fail.

Do you think it has potential to be a popular game and I should keep working on it?

Images

Weirdly screen shotted images:

Recommend making better GUI
Thumbnail/icon is unappealing, something like this would be better:



2 Likes

Wow it means so much you took the effort to make these - I especially love the icon version! What did you make it with?

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I used blender and photopea (like photoshop but online and free)

I’m going to watch some tutorials on it, I shouldn’t quit a project unless I feel I’ve given it my all I guess.