What do you think of this cutscene for my game?

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I think you need some animations, such as quick fades for each part of the video. I also recommend making the person have clothes because it just doesnt look right

The hopeless video is barely seeable (hope thats a word). The grave video is a bit long and laggy, maybe cut that at the beginning

My opinion here, but the only good parts that I would keep are the car crash scenes and the graveyard scene (edited). The others are a bit “low quality”. I mean you can represent nightmares in another way, maybe a more visible way

In addition to what @Coolsbloxian mentioned, make the text between scenes bigger. I found it hard to read. I second adding scene transitions like fade to/from black. And the hopeless scene is not visible. I see something that looks like the outline of a person, but I’m not sure. It’s too dark.

Other than those issues, it looks good.

This cutscene looks good. I think the text should be way bigger though. Otherwise, nice job on it!

I think it’s interesting. (all of my suggestions are optional)

The nightmares aren’t really nightmares but more of the faces you see in the darkness when you try to go to sleep at night (If you’ve never seen them, congrats)

I think it’s an interesting visual for nightmares, but they’re not quite the same thing. I wouldn’t know what to call them other than lesser sleep paralysis demons, so Nightmares works

I don’t think there needs to be any fades or transitions. the sudden changes of scenes adds to the haunting effect the video gives off

I understand why you would add transition though, the sudden change from black to the next scene is a sudden move but that pace isn’t maintained in the scenes as they are slower and last longer than the black screens.

depending on what vibe you are trying to achieve you can add more movement (camera angles, effects) to the scenes, or add a softer transition to and from the black.

as for the scenes themself, I agree with the need for clothing but I also understand why there isn’t any. the effect of the lack of clothing can be more clearly seen in the last scene, where there are more characters. This strips our character of identity and individual traits, enforcing the feeling of ignificance that one might experience when feeling like they’re blending into the crowd or lacking individuality. it also doubles as allowing the viewer to relate more to the character.

This effect can still be achieved with clothing, you just need to figure out which type. I think a plain T-shirt and black pants will work.

I do think the text could be a bit bigger, but not too big

The hopeless scene could use a bit more contrast, and the character appears to be looking up, perhaps you could have them look down as they are hopeless. also, they are standing tall, and the angle of the camera makes them appear taller/bigger. For a more hopeless silhouette, I would focus on making the character smaller(not too small, as they are still the main focus) Put the camera above them, and have it look down. Also, you can put the character in a balled-up pose, kinda like the one in the nightmare scene.

the camera does linger at the first grave a bit too long, especially when compared to the amount of time spent on the second one.

The last line gives hope, which is a direct contrast to the rest of the video, if you want that contrast to be greater you can exaggerate the emotions of the character. I’ve roughly drawn some faces you can use if you want. or you can use them to make your own but better. I exaggerated the tired face and for the nightmares, I made it more scared.

Ermmm… TLDR

Depending on the vibe you want you can…

  • Add more movement (camera angles, effects) to the scenes, or add a softer transition to and from the black.

  • Add clothing like a plain T-shirt and black pants

  • Make the text a bit bigger, but not too big

  • Add more contrast to the hopeless scene so that the character’s silhouette is more visible. possibly change the camera angle and the pose.

  • Change the paceing of some of the scenes. (first part of grave scene is too long)

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I didn’t include clothing for the characters because I was a bit lazy, but I’ll make sure to add it in for the final version. Your advice was really helpful, and I’ll definitely use it in my cutscene. Thanks for taking the time to explain everything!

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I agree with almost everything everyone else is saying, however, I actually prefer the text smaller.

The text being smaller gives it a sort of quiet, meek, slightly uncomfy feeling that I think works really well. As if it’s almost a whisper. I like it.

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