My first game I worked on before was a game where you had to complete levels but during the levels you’d collect orbs which give you abilities, such as being able to Double Jump for example. The game never really went past the tutorial and a single level, not sure what happened, probably us giving up on the thing, probably cause of unorganization. I think the game was called Powers of Parkour if I remember correctly
This was level 1
And this was the tutorial
I only really knew how to script back then, I had a friend help me with the builds.
But besides that, after looking back through some nostalgia, the worst thing about honestly was my old code. Back then I didn’t even know to properly organise my scripts, so most of my organization was messy and would’ve been impossible to fix if the game was continued
Just an example, here are my kill parts that were used in Level 1
They had the same script it in that is supposed to “kill” you, but all it does is teleport you to your previous checkpoint, but even that was messy as it individually checks a value for what checkpoint you are in and teleports you to it using individual if statements
Are you on Checkpoint 1? Teleport to checkpoint 1 part
Are you on Checkpoint 2? Teleport to checkpoint 2 part
And so on
My 2nd game wasn’t that much of an improvement as it was still messy, although I did learn about module scripts.
3rd “game” is the one on my profile which had quite a lot of improvements from my previous ideas since I had improved significantly, although I still don’t know how to build so someone helped me with that
And finally, today, I’m working on a game with 2 of my friends. There’s no real pictures I could show yet since I am not yet able to get pictures of the buildings (also by my friend), so all I can really show is a preview what you may expect to see in the game,
Such as these creatures, you’ll see how the game will be once I ever release it and showcase it in Cool Creations