Im going to attempt making a custom forcefield for players that are inside a spawn menu so they cant be killed, i will be using that new cool forcefield material with a mesh inside it for the visual appearance of the forcefield so i wont be using a regular forcefield.
So i basically need to know what a forcefield does to a character to make him invincible. Does a forcefield simply just keeps your health at 100? Or is there another way?.
For example, if Player1 has a ForceField and you run Player1.Humanoid:TakeDamage(50), no damage would be dealt. However, if you simply run Player1.Humanoid.Health = Player1.Humanoid.Health - 50, the player will still be damaged.