My Suggestions
Okay so everyone before this post has made really great suggestions and I definitely recommend them all to be taken into account when making this map.
Honestly, if you asked me a full game map is 60% gameplay, 40% aesthetics. In other words, I 100% believe that gameplay is more important than how the map looks. Now don’t get me wrong, the 40% is there for a reason. Maps that don’t look good will instantly scare of players either way.
So you can try these suggestions:
- Don’t make the map super flat, add uniqueness all around
- Don’t focus on big details and small details at the same time, start with a good strong stages of development.
My Recomended Stages of Development
- Start with the base of the map (terrain and height) Make the terrain, do a quick rough draft, make it special make it nice. If your map does not have terrain, focus on the height of the different portions of the map.
- Slowly add detail to map bit by bit, don’t try doing the whole thing in layers, it will be stressful and the results won’t be as great.
Get Help
You may be capable of building and designing the entire map your self, but don’t judge it your self. Get people to try it out and give suggestions.
Look at examples
Good FPS maps are already out there. Of course, I am not suggesting copying them, but just analyze them. Take a few minutes to play popular FPS games in and out of ROBLOX and try analyze what makes this map good. Even try asking other players, it may help out.
And to specificly answer your questions:
How do you get inspiration?
A: Google Images, games you play
What do I need to take into account when analyzing other FPS maps?
A: How they use height, how they use buildings and walls and other barriers, where they have located check points and stuff, where they purposely add difficulty and where they don’t.
What materials should I use for my colour & material palette?
A: Honestly, don’t worry too much about this, focus on the flow of your map first. There is no specific style for an FPS map, do you, do what you want. Make it unique, make it something you’ve never seen, people won’t care as long it looks good. But, people do care for a specific kind of flow to your map.
and while its funny to say this it is true… people like fire, explosions, and cool things that light up, and flashes…
How do I make the map suitable for CQB, Medium or Large maps with vehicles, etc?
As I said, see what previous devs have done in the past.
Also forget to mention this earlier in this post but…
For every part I said to analyze an already good and popular FPS map to get ideas, also take time to analyze bad FPS maps. See what they did wrong, ask around, see why it’s hated so widely. It’s not just enough to know what’s good, but also what’s bad so you don’t make the same mistake.
And just take your time.
Good things shouldn’t and usually aren’t rushed. ![:slight_smile: :slight_smile:](https://doy2mn9upadnk.cloudfront.net/images/emoji/twitter/slight_smile.png?v=12)