I’ve seen some people use setmetatable()
in their code, but I don’t know what it does. I’ve looked on the roblox developerhub but I still don’t understand why you would use it, how, and what it does.
Could somebody please answer my question?
I’ve seen some people use setmetatable()
in their code, but I don’t know what it does. I’ve looked on the roblox developerhub but I still don’t understand why you would use it, how, and what it does.
Could somebody please answer my question?
setmetatable(x, m)
sets x
’s metatable to be m
. There are tons of articles and such on metatables, doing a simple google search should yield more results.
(The wiki page has more info.)
A metatable gives a table extra behavior. Think of it like events for tables. For example, you can define custom behavior for when someone tries to use the addition operator (+) on a table. setmetatable
is just a function that assigns a metatable to a table, like incapaz said. Here’s a quick example of how it can be used:
local myTable = {}
local myMetatable = {}
function myMetatable:__add(value)
-- whatever this function returns is what `myTable + value` would evaluate to
self[#self + 1] = value -- append the value to the end of `myTable`
return self -- returning the table allows us to append multiple elements
-- for example, (myTable + 4) will append `4` to myTable and evaluate to myTable.
-- then, myTable + 4 + 5 is equivalent to myTable + 5, so that 5 gets appended
-- then myTable + 4 + 5 is equivalent to myTable ... and so on
end
setmetatable(myTable, myMetatable)
local _ = myTable + 4 + 5 + 6 -- append 4, 5, and 6 to the table
for index, value in ipairs(myTable) do
print(index .. ":", value) -- 1: 4 | 2: 5 | 3: 6
end