What does SoundService:SetListener() do?

Hello!

I just have a quick question: what does SoundService:SetListener() actually do? The documentation on it was kind of confusing to me, and I didn’t really get it.

Can someone please simplify it for me? If so, thank you and have a wonderful day! :slight_smile:

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SoundService:SetListener() is used to set the source you hear sounds from. Simply a sound receiver.
For example,
game.SoundService:SetListener(Enum.ListenerType.ObjectCFrame, workspace.ListenerPart)
Let’s say there is a MusicPart in workspace and it’s playing a sound. The sound will get less audible as the MusicPart gets farther from workspace.ListenerPart
If you’re using headphones, the sound will shift to ear to ear depending on the position and CFrame of the MusicPart.

You can do game.SoundService:SetListener(Enum.ListenerType.Camera) for default behavior.

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So it basically sets how loud a sound is the closer you are to it and how it slowly gets quieter as you walk away?

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Yes, such as this:

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Cool!

Is the music coming from MusicPart or FrontFace?

Also, what is the importance of this function? Like when should I use this and when is is necessary?

This function isn’t really important or necessary; it doesn’t have much use. It depends on your creativity

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Oh, I get it! Thank you for the help! Have a wonderful day! :slight_smile:

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