1.) Good Graphics that don’t set their Device on Fire.Good Gameplay that doesn’t force them to practice their whole life.OK Community (can’t control that much). Useful Gamepasses that don’t take Life Savings.
3.) 2K is Good Enough for a start. Save it for Future incase game fails as u aren’t minting robux that soon until ur game reaches a good stand. (To me it’s 100-1K range.if u are able to hit 1K above you should consider above 5K…)
If you are trying to average out at a decent amount of players/clicks these amounts wont give you the full profit but still get clicks, of course the way roblox is you have slim chances of getting the full price back in clicks
10k on week days averages out as 3-6k clicks for me, and 5k on week days is 1-4k
Players expect a game that wont stay the same throughout, they want a reason and goal to keep playing the game for, like a obby the point is to get to the end, and a rpg game the point is to grow stronger. You must establish a base for your game, while keeping it entertaining and well developed.
Kits, rare skins, daily login, short matches (dont make every round 2h)
Sorry, no. You’ll need at least 100K for 2 weeks if you want the algorithm to feature your game (meaning you won’t need to advertise it after).
I would spend 6K a day for 3 days. At least builds a temporary concurrent playerbase.
Whatever you do, after the 20K your playerbase stays at 0 when you stop advertising it.
False. Doing 2K a day pretty much means everytime a player joins, the last one would already have left. I wouldn’t think about saving for next time everytime, cause like that, you’ll never finish anything and you’ll always be dreaming about the future.