What does this mean?

Hello, I was following a tutorial on Datastores by @GEILER123456, and few days ago, there was this printing out.
Datastore

What does this mean, and is there a solution to fix this?
Thank you.

We need to see your code to be able to assist with this issue, you likely must’ve accidentally done an error when following along

1 Like

This is the script (I followed @GEILER123456’s tutorial on DataStores) :

local dataStoreService = game:GetService("DataStoreService")
local players = game:GetService("Players")

local dataStore = dataStoreService:GetDataStore("Name")

local function playerAdded(player)
	local userId = player.UserId
	local key = "Player_" .. userId
	local data = dataStore:GetAsync(key)
	
	local leaderstats = Instance.new("Folder")
	leaderstats.Name = "leaderstats"
	leaderstats.Parent = player
	
	local money = Instance.new("IntValue")
	money.Name = "Money"
	money.Value = data or 0
	money.Parent = leaderstats

	print("Leaderstats loaded.")

end

local function save(player)
	local userId = player.UserId
	local key = "Player_" .. userId
	local leaderstats = player:FindFirstChild("leaderstats")

	if leaderstats then
		local moneyValue = leaderstats.Money.Value
		local success, ret = pcall(dataStore.SetAsync, dataStore, key, moneyValue)

		if success then
			print("Data has been saved successfully!")
		else
			print("There was an error with saving a player's data" .. ret)
		end
	end
end

local function onShutDown()
	wait(1)
end
game:BindToClose(onShutDown)


players.PlayerAdded:Connect(playerAdded)
for _, player in ipairs(players:GetPlayers()) do
	playerAdded(player)
end
players.PlayerRemoving:Connect(save)

while true do
	wait(60)
	for _,player in ipairs(players:GetPlayers()) do
		coroutine.wrap(save)(player)
	end
end

When does this happen? When the player leaves or when it tries to autosave?

This error happens when it is auto saving every 60 seconds or when the player leaves the game.