Hello. I am trying to create a bevel system for my parts using bones. However, each time my skinned mesh is cloned into the workspace. It prints out an warning. So what does this mean?
Output Skinning will not be supported for Meshpart directly placed under WorkSpace in the future
Possibly cause after anchoring it, the physics engine is not dealing with the meshpart anymore. But I found a post where a Roblox Staff, suggest skinned parts should be placed inside a model.