Skinning will not be supported for Meshpart directly placed under WorkSpace in the future. MeshPart name is root
Where should I use for skinning-meshpart.
It says here, as far as I understand, you will not be able to use it this way in the future. did i misunderstand
Hi EmreHoca! Your understanding is correct. For performance consideration, if you have skinned meshparts, please place them under a model instance instead of directly throwing them under the workspace. It could help solve a lot of potential issues. The skinned meshpart under workspace is still working in studio and live games at the moment due to legacy issues, but it is not suggested and prone to cause more trouble in the future.
Let me know if you have any other questions or concerns.