I’m wondering about any sort of signalling for when an NPC/character is moving or looking in a different direction in terms of PrimaryPart, I wanted to find a method that would be plug and play and not have me go into parts of code and insert some sort of bindableevent trigger though that may end up being the case
the bottom sample code actually never triggers which I find strange since previous code has worked but admittedly I’ve only used them on regular object and not NPC humanoids so that may be this issue
self.Events.PrimaryPartMoved = self.PrimaryPart.Changed:Connect(function(Property)
if Property == "Position" or Property == "Orientation" then
end
end)
-- other code
local Connection
Connection = PrimaryPart:GetPropertyChangedSignal("Position"):Connect(function()
end)