What event triggered the button.wav sound effect?

Forgive the vague title, terrible at wording things in simple terms. Also I apologize if this isn’t the correct category.

Basically, I am trying to figure out how I’d be able to re-implement the “button.wav” sound effect [ used in the early versions of roblox, removed sometime between 2014 - 2016 I believe ]. From my understanding, it played when the player rapidly jumped, but that’s just a guess based on random old videos, other peoples memories, and my own memories.

There really isn’t much on the internet, in terms of the technical aspect. Just people asking if anyone remembers the sound, and reuploads of it on other sites. I wasn’t in the development scene during that period of time, so I don’t even know if there was a specific script that made it play [ like the RbxCharacterSound script we have now ], or what it would be called, so I can’t just see if somebody uploaded it onto the Creator Marketplace. I’m just hoping somebody was around the development scene at that time, or is familiar with the older versions of various scripts.

Alternatively, if I can’t figure out what exactly triggered the sound or find the original script used [ if it exists ], I can always go for the rapid jump theory - which leads me to ask: what is the best way to detect if a player is rapidly jumping? My best guess would be to make a value that counts how many times the player has jumped, and clears every so often. If the value meets or exceeds the required count before the value is reset, the sound is played.

idk about that old sound but maybe this will help your jump detection efforts:

Cool, I’ll give it a quick read when I get the chance and see if I can achieve what I need. Thanks.

https://www.roblox.com/library/12221967/button-wav

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