It’s just a question, because i have server scripts responsible for regeneration
so i’m like “hey what if i set the runcontext to client so it runs locally and not server-side?” (if that makes sense)
but then i set the runcontext to client, and it turns into a local script (Bad!)
RunContext set to Client does turn it into a LocalScript, which is useful because it allows LocalScripts to run in workspace for example. Real LocalScripts don’t run there, only the player/character.