I don’t know which spots in the explorer disconnect connections on character reset and which ones don’t.
I would like some insight in this. Is it just in places like starterGui and starterPlayer?
Every connection to something is disconnected when the object it’s connected to is destroyed.
LocalScripts in ReplicatedFirst, StarterPlayerScripts, or ScreenGuis with the ResetOnSpawn
property set to false within StarterGui are not destroyed when the character resets.
LocalScripts parented to the player’s backpack (StarterPack), character (StarterCharacterScripts), or ScreenGuis with the ResetOnSpawn
property set to true are all destroyed. LocalScripts anywhere else won’t run at all
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Every Descendant of the character will disconnect upon :Destroy()
.
However, the player folder that contains the Backpack,PlayerGui,PlayerScripts etc. Nothing inside of that folder will disconnect.
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