I have a problem lately in finding a sufficient force to use because I have no clue which one is best for the ball since they are all generally the same to me. The ones I’ve tried are BodyVelocity, VectorForce, ApplyImpluse() and just setting it using Ball.Velocity. The most clean (nonlagging/physics) is BodyVelocity but its still janky , any suggestions/answers?
I am currently having this problem and I can’t decide which one to use as I am not an expert to each of them. Have you already find solutions?
I made a soccer game by setting the Velocity property of the ball
And I was adding a vector force when I wanted a curve effect.
You can mess up with the gravity too and it was working pretty good
How can you create the curve effect? Are there any equations you used?
Was settings the ball velocity and then a Vector force instance attached to the part that was pushing the ball to the left or to the right
But you have to tweak it till it’s good. And the vector force can increase the ball speed if you do it wrong. You can delete the vector force when the ball touch the ground
So basically you are using the part’s velocity to go in a straight line and vector force to push it left or right. Is that what you mean?
Exactly that. I have a soccer experience open if you want to see it. It curves when you shoot while pressing A or D
Thank you very much for the idea! Can you give me the link of the game so I can see what it looks like?