What gun do you think I should model first as a beginner to blender?
3 weeks of knowledge of blender
What gun do you think I should model first as a beginner to blender?
3 weeks of knowledge of blender
You should model something simple, like a pistol.
what pistol though, I am looking for specific and exact answers
I would argue that a pistol may not be so simple depending on the reference. Something simple like a house would be more beginner friendly.
You should do a pistol first, because it’s more simple.
what type of pistol, like glock 18, glock 17, m19
I think you should model a Glock 17, I don’t ever see other Glocks in games other than that type of Glock.
I don’t think pistols would be a good jumping-off point for somebody beginning modeling. A Glock, for example, is obviously well-known for its rectangular slide but the grip of the weapon itself has a more “molded” appearance and thus would have to look more organic and smooth, something that doesn’t come quite easily to beginner modelers.
If @punkde were indeed to create a weapon or piece of equipment for their first model, I suggest either a shotgun or a grenade to start off. Shotguns are, like Glocks, simple in their main shape (long cylinder for barrel/magazine tube, and a rectangle for the receiver, and importantly the stocks of many shotguns are rounded at the top but flat on the side, which can be easily achieved with bevels or extrusions. Grenades share this similar design philosophy, with something like an M18 Smoke Grenade consisting only of a long cylinder, rectangle at the top, and sides.
A shotgun like this is by no means simple in its geometry but if you “simplify” it by removing the stock (effectively turning it into a sawed-off) and removing details, it could, theoretically, be not fairly complicated to recreate.
This M18 Smoke Grenade’s shape is distinct for its simple, cylindrical design, and lends itself pretty well to modeling from low to high poly.
Questions like this can likely be researched as my simple recommendation I feel like you could model any gun model whether it’s a (AK-47 - Rifle - Tec-9), since you have small learning experience with a 3D modeling software.
I wouldn’t strive into creating detailed guns however that depends on what approach your going for. You could start small and see what type of gun your wanting to make. If you’re looking to create many gun models, a simple search will provide you with many results including many examples of variety of types.
You could always brainstorms or write variety of ideas down and see which one you feel like making something complex or ones with less details. I would recommend searching and find some beginner options to model first you could model any gun model.
To be honest, modelling a gun is hard in general. A really realistic firearm to model and render can take months. If you just want to model a simple firearm, I would recommend a M1911. Even a Glock is hard to model, especially with different gens. The Glock 17 Gen 1 would be the simplest, as it has less detail than the other gens. But I recommend an M1911 because it’s simpler, less curvature, and looks better with less effort. Here are some examples:
Glock 17 Gen 1:
Colt M1911A1:
As you can see, the Glock 17 Gen 1 still has more curves and detail than the M1911. Plus, the M1911 is iconic, and most people would know what it is. If your not wanting to model a pistol, but instead a rifle, I wouldn’t consider any M16 style rifle, it has many curves, it’s advanced, and rendering is a pain. If you want to model the simplest rifle you could do, I would recommend something as a P90 (Yes, I understand that a P90 isn’t considered a rifle). The P90 is more blocky. It still has lots of curves, but a lot less than an M16 style rifle. Here are a few references.
M16 Style Rifle:
FN P90:
The FN P90 is also a lot shorter than the M16 style rifles, which would make it easier to model on your mind and arms. If you want a shotgun, I wouldn’t recommend something as the Benelli M4 or such. It’s more advanced, has a lot of detail, and other things a beginner shouldn’t be starting off doing. I would recommend an auto-loader shotgun (yes, I understand that a Benelli M4 is an auto-loader) with a basic design, as they have a lot less detail, and are a lot easier to model than a lot of things.
Benelli M4:
CZ 712:
If you don’t care about how long or how hard it is, I would recommend something such as the Sig P320. It looks great, isn’t super popular compared to other pistols, but also wouldn’t be so crazy to model.
Sig P320:
Of course, it’s your choice on what to do, but these are just recommendations.
I wouldn’t say a Glock 17 is a good choice. I would assume you don’t know much about Glocks, but I can tell you about them for simple reference. A Glock 17 is probably the most iconic handgun of all. But it’s not the only Glock to be ever made. For a beginner, if they want to model a Glock, I would recommend a Glock 26, as it is a sub-compact 9mm handgun.
Glock 26:
If you want a super cool looking Glock handgun and you don’t care how long it will take, I would recommend the Glock 17L, since it looks the best out of the rest of the Glocks.
Glock 17L:
If you want to go the extreme rout, I can also recommend a modified Glock 17L, since they just look like incredible guns.
Taran Tactical Glock 17L Combat Master:
(After looking at it again, this might actually be a Glock 34, but I’ll say Glock 17L for now)
For my second reply, I’ll tell you some tips on what you should do if your going to model a firearm.
–Learn about different calibers, such as 22 Long Rifle, 32 ACP, 380 ACP, 9mm Luger, 45 ACP, 40 S&W, 10mm Auto, etc.
–Learn about different firing types. There are 2 types of firing mechanisms. Hammer Fire and Striker Fire. Your job is to learn what these are.
–Learn about different firearms themselves. If you want to know more of the iconic firearms, learn about the Glock system, M1911 system, Desert Eagle system, etc. If you want to learn more of the less iconic firearms, learn about Sig Sauer, Ruger, Smith and Wesson, Remington, Benelli, CZ America, Walther, Springfield Armory, Savage Arms, etc. I don’t want this to go too far.
Use references. Before I wanted to just make all of my things on my own, but learning from references is what is needed so you can know what your model will look like.
Take help from others. It’s okay to ask for help from other people, and I’m sure they are there to help.
Spend time modelling other things. If your going to be modelling in Blender, learn not only firearms, but also household items, swords, etc.
These are all of my tips for you as of now.