I recently noticed that Roblox seemed to have removed “Occlusion Culling” from the Beta features tab in Roblox Studio. Where did it go? How can I enable it again? My game is extremely laggy due to the environment and I was really looking forward to using Occlusion Culling in it.
Eventually features can leave the beta stage. It’s been fully released and is now always enabled.
Are you having an issue like a lot of parts not being culled?
Well occlusion culling should work. You can check with the wireframe view and see if objects behind other objects are still being rendered or not.
It’s enabled by default, but doesn’t work with characters or terrain last time I checked.
Well I’ve noticed that in some of my games when I use wireframe rendering I can still see almost all of the detailed areas such as the insides of buildings.
here’s a screenshot of a cabin I built recently looking through the back wall where there are no windows or anything that should allow the player to see inside, yet nothing on the inside seems to be getting culled.
(without wireframe)
Are those logs that make up the wall unions? They don’t cull stuff behind it.
They are unions. That would make a lot more sense, but that also makes me wonder why unions don’t get affected. Shame
I really hope they fix this. In the meantime there’s a temporary method to cull interiors using parts concealed inside the walls.