What happened to Occlusion Culling?

I recently noticed that Roblox seemed to have removed “Occlusion Culling” from the Beta features tab in Roblox Studio. Where did it go? How can I enable it again? My game is extremely laggy due to the environment and I was really looking forward to using Occlusion Culling in it.

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Eventually features can leave the beta stage. It’s been fully released and is now always enabled.

Are you having an issue like a lot of parts not being culled?

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Well occlusion culling should work. You can check with the wireframe view and see if objects behind other objects are still being rendered or not.

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It’s enabled by default, but doesn’t work with characters or terrain last time I checked.