What happens when a part with a constraint is stored in ServerStorage (or ReplicatedStorage)

Hello,
I would like to know what happens to the latency when a part with a Constraint in it (for example a HingeConstraints in my case) is stored in the ServerStorage. Does the Constraint stop immediately and inflict no lag on the server, does it not stop and continue to have an impact on latency ? Or other ? Thanks for reading and for your help

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Physics isn’t processed on objects inside of ServerStorage or ReplicatedStorage

So if you moved a model with a part in it swinging around on a rope constraint in workspace into ReplicatedStorage, it’d immediately stop moving.

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Thank you for your answer. If I follow your reasoning, as soon as the object is in the replicated storage, the constraint in this one will not exist anymore for the game (at least will not have any background impact)?

It should no longer have any impact on the game.

You can tell for sure if the constraint has any impact by observing the active property:

It’ll stop as long as its no longer a descendant of workspace.

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Thank you very much for your help

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