im making anime combat game and i wonder what would be the best method for short range hitbox in my case. Would it be :GetPartsInPart(), magnitude, :GetTouchingParts() or maybe something else, i want it to be accurate and smooth
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Most of fighting games (Combat Warriors, Criminality, Blood engine/Aethelbeorn) are using Raycast Hitbox V4 for thier melees. Even though it’s not the best in performance (yet its not that bad). It still depends on your game and how realistic u want it to be. For example, if you dont want melee hits to penetrate walls, Raycast Hitbox V4 will be the best for you.
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