Please note: I am unsure if this is in the correct category. If it is not, please inform me in the reply area.
I have been using WeldConstraints a lot in ROBLOX Studio and I cam across something new called a ‘Motor6D’.
I have no idea what these are and how they are used so I have come to the DevForum as always to figure out what they are!
If there are any useful links feel free to post them too.
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You can always look up any Roblox class on the wiki: Motor6D | Documentation - Roblox Creator Hub
Motor6D joins two BasePart
( Part0
and Part1
) together in an animatable way. The Transform
property determines the offset between these parts. This can be set manually using RunService.Stepped
or through an Animator
. Models whose parts are joined by Motor6D are usually referred to as rigs, typically for Humanoid
s. There are two primary kinds of rigs for Player
avatars: R6 and R15.
So they’re mostly used for animations. They’re essentially identical to Weld objects: Weld | Documentation - Roblox Creator Hub
… which are completely different to WeldConstraints WeldConstraint | Documentation - Roblox Creator Hub
… which don’t have C0 or C1 properties, and so has no effect on the relative CFrames of the affected parts, other than keeping them fixed relative to each other.
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Oh that’s another question I had to ask someone. What’s the difference between a Weld and a WeldConstraint?
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It’s really easiest to just check the respective wiki pages, but AFAIK there’s no difference other than what I explained.
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