What is actually used to determain server load in some games

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? So in some game such as Cruise ship tycoon and retail store tycoon they have a percentage bar called server load.

  2. What is the issue? I cant seem to find the metric that they used and every google search leads me to some answer that uses stats service which i donot know what is 100 % or what information to use and I want the server load, and every function seemed to be client sided as calling from the client in studio and in client returns roughly same 3800 mb

  3. Yes, The devforum only provides one thing that is the stats service

I don’t want the memory in kb, mb,gb, I want it in percentages