alright guys so uhhhhh
here’s what I saw:
whats the point of this?!?
Alright so normal remoteEvents work “harder” to ensure the event is fired and received correctly without any error. However, if you’re looking to make your game less laggy, you want to consider using these unreliableRemoteEvents, which will work most of the time, but since they are not working that hard, they might throw an error every now an then.
These are often used with things that do not affect gameplay (often times it’s with visual effects)
Hope this helped
It’s Roblox’s take on UDP. It can be used for continuous replication of data. Before Roblox just had TCP, Remote Events, which would cause network congestion if loads of messages were sent to the server at once. If you are making a custom character controller where the character state is sent loads of times per second then you would use UnreliableRemoteEvents.
Here is more information on the topic:
You are using my analogy! Cool!
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