What is better to make projectile skills?

I created a projectile skill using FastCast , but I don’t know if it’s ideal or has good performance for this purpose. Many people talk about SecureCast too, saying it would be better in performance and better than FastCast for this purpose. I wanted to know what you guys think, do you use any API for projectiles and ranged-skills? Or do you only use some Spatial Query from Roblox like :GetPartBoundsInBox() with overlapparams? I need some guidance to do things efficiently, I already thank those who can help me and point me in the right direction.

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FastCast for high speed projectiles like bullets

:GetPartsBoundInBox() for slower projectiles like fireballs

They’re both good for performance imo

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Interesting, have you tried SecureCast?

I haven’t used fastcast nor securecast, but I use raycasts for my own projectiles. Like a rocket launcher

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