What is causing extremely bright sky?

I am working on a dynamic weather system (very early in the works) and after tweening the terrain clouds color, cover, and density (also game.lighting.brightness) it causes this blinding sky:

Almost as if god showed up to tell me how terrible my game is, what is causing this? Am I inputting the color values wrong? Here is the part of the code that tweens these things (this issue didnt happen before I put these in):

TweenService:Create(game.Workspace.Terrain.Clouds, TweenInfo.new(CloudTime), {Density = 0.425}):Play()
TweenService:Create(game.Workspace.Terrain.Clouds, TweenInfo.new(CloudTime), {Cover = 0.74}):Play()
TweenService:Create(game.Workspace.Terrain.Clouds, TweenInfo.new(CloudTime), {Color = Color3.new(153, 153, 153)}):Play()
TweenService:Create(game.Lighting, TweenInfo.new(BrightnessTime), {Brightness = 1}):Play()
TweenService:Create(game.Lighting.Atmosphere, TweenInfo.new(AtmosphereTime), {Density = 0.415}):Play()

Nevermind, I had to use FromRGB instead of .new for Color3, sorry I am an idiot.

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