Pardon me if this isn’t the right subcategory (would it fall under Scripting Support?), but I’m just a bit confused on what ColorShiftTop and ColorShiftBottom do in Lighting. I’ve looked at the context help for these and they don’t quite make sense (to me).
I have experimented with them and I do not see a difference. Screenshots are attached below:
It’s a minimal color effect. It basically changes the tint of the top part (areas that the light reflects most on) and the bottom (areas the light reflects on least, aka most shadowed part).
In your example, you won’t really notice a difference. Here’s an example from me:
They are probably the coolest lighting options in my opinion. Areas exposed to the sun or sky will have a tint to colorshifttop while areas in shadow will have a tint to colorshiftbottom. It’s worth playing with if you’re looking for lighting that has colored shadows.
It is designed to change the upper (facing source) and lower (hidden from source) ambient specular so instead of being white or dark it is that color. For nighttime this should be blue and purple and maybe some green
Oh definitely! My game’s lighting really improved once I used it. At night, the colorshiftbottom really starts to show up since most things are in shadow at night.