So lets say I have a part that moves around and i want the other part to face it can I do:
βββ local part = --location
part.CFrame = part.CFrame * CFrame.new(0, 0, -5) β moves it forward 5 studs
βon the Z-plane
β Way using lookVector
β If facing straight forward, lv is <0, 0, -1>
local cf = part.CFrame
local lv = cf.lookVector
part.CFrame = cf + (lv * movepart.CFrame)βββ