What is most important in a roleplaying game? What keeps persons playing?

Hey everyone, I’m currently working on a post-apocalyptic roleplaying game called ‘The Last Days.’ It’s inspired off of the Last of Us.

Currently, the map is nearly finished and the character customization UI is about done as well as the lore. To me, those things are the most important in a roleplaying game but what else is important as well?

Link to map: The Last Days - showcase - Roblox

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Continuously updating your game is highly important.
You can do seasonal updates, and an update every few weeks.
If needed, you can also had perk gamepasses.

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A daycare center, in a game inspired by the Last Of Us, where did that come from?

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usually what keeps me playing is knowing there are more things to find or earn like new weapons, new armor, better upgrades… and also more places i need to explore.

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Why should there be a daycare xenter in a apocaliptic RP?

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I find that a storyline keeps me going. Also be sure to add a quest system, many enemies, and an inventory system(this just makes it more interesting)

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Open up a suggestion channel and ask your players what they want added.

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I did, most of them have only seen the map so far and although it’s pretty big most of them want more things added to it (which is fine but it’s not entirely helpful)

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Thanks, it’ll include an inventory system/health/thirst/hunger as well.

Apologies, I was thinking about another post while typing. :sweat_smile: @Flauschi_XD @EternalCanadianDev

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A very good question, I’ll share what I think you can do to keep players in your game for longer periods of time.

  • have goals in your game, what is the player actually trying to accomplish? Playing a game with no purpose brings no purpose to the player

  • update your game, add in new content so it’s fresh and up-to-date. Nobody wants to play an old, bad game that hasn’t been touched in a long time

  • prevent the most frequent exploits, they ruin the experience of other players significantly. I personally go wild on the leave button if a game doesn’t at least stop basic exploits like speed changing, infinite jump, teleporting etc

  • have other side goals in addition to the main goal of the game. Let players play more of your game, and don’t limit them to only accomplishing one thing.

  • bugs bugs your players. Get rid of them, there’s nothing as frustrating as when you’re clicking a button and it doesn’t work.

  • allow for social interaction. Many players on Roblox want to make friends or play with their existing ones, if you prevent them from doing just that you’re going to lose players.

  • have a good UX and good UI. I hate when UI covers 80% of the screen. What’s the point of all the fancy buildings if all they see is something they don’t need in that moment? Convenience is important.

These are the points I can come up with now that I think are important. You can check out Extra Credits, they’re extremely good at explaining game-related questions so I definitely recommend them!

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In my experience, character creation area + a map that is big enough to have multiple distinct interesting areas but not so big nobody can find anybody.

To keep someone playing your roleplay game would be by hosting events in-game and seasonal updates, as well as constantly updating your game. But I believe it’s mainly the people playing your game, if someone in your game starts messing around or being plain out dumb it will most likely make the person actually playing properly mad or annoyed, causing them to leave the game.

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Maybe an apocalyptic daycare center filled with zombie infants?

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That’s kinda funny, but how exactly will it contribute to the progression of the game?

You should often push updates to attract players like in-game events or sale. You should not “over-cashgrab-ify” your game, this will make your playerbase decrease by a lot since everything need to bought with robuxs in order to have access.

I’m in the same boat as you: trying to establish a strong sense of community among an existing small group of players so that they want to return to the game again and again. I also want players to the game that I am working on, to feel that they feel that they are part of a community (and not just a passive visitor to the game.) I’ve not succeeded at the moment but I am still trying. I don’t claim to have the ‘silver bullet’ but, as well as agreeing with many valid points above, these are a few of my rambling thoughts too.

I would argue that a strong community is very important to establish sound roleplay. I know that you already have a ‘Last Days’ Discord community and I believe that you are using channel that to develop your community. Have you considered reaching out to your community in other formats? A spoof citizens’ radio station would be ideal in your case (I think) for you to reach out to your members with game news and updates. The majority of gamers are active YouTube followers - have you considered building a dedicated YouTube channel where you can inform members of updates to your game and role-play news - in the form of a news bulletin on a citizens’ post-apocalyptic-style radio station? I think you might find that method easier - rather than writing vast amounts of text - and it would certainly suit the style of your game more appropriately too.

I’d also recommend that you look into the concept of transmedia: how else can you establish a sound role-playing community that is based around the storyline of your game? Think outside the box. As well as a dedicated YouTube channel, you could write short stories based in your game and upload them (with game graphics) to a dedicated website. (If you don’t wish to subscribe to an annual/month website subscription, there are many other free options available. For example, as you know, I also use Discord as one way of reaching out to the visitors to the site that I am working on. I have also used WordPress, to create a spoof rag-style newspaper which reports on additions to that game in a light and humorous manner. How else could you reach out to your gamers and make them feel more integrated into your game’s story line? An active Roblox group? The use of ranks to encourage players to become more active? Competitions to engage interest and enthusiasm? A live stream of a role-play activity? A magazine-style accompaniment to your game? A linked background of story lore and the fictional history of your role-play? A serious of rewards and in-game quests? … The list is endless.

To conclude, engage with your members: involve them in the roleplay and development of the game as much as you feel able to do so. If they feel ownership with the game’s structure and storyline, I feel that they are more likely to become important long-term players in your game and returning again and again to ‘The Last Day.’

I wish you the very best with your endeavours with ‘The Last Day.’ I have visited it on many occasions, to witness the incredible work that you have put into the game and to watch it grow, bit-by-bit. I wish you the very best in your efforts to establish a strong sense of community within your role-play. I am sure that your game will become successful.

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That’s up to @mer500 's preference.
Here is some ideas:

  • Maybe a zombie boss, such as a matron or something

  • Medical supplies such as medicine (like Penicillin) which can be found there

  • Food such as crackers and other foods alike which can be found in daycares / nurseries.

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