I started creating a movement system yesterday, and the end goal is to make it as similar to Cube World’s as possible. It’s still extremely early on in its development, as you can see. Although some things are pretty apparent - such as the difference in animation speed - I’m sure there are some differences between the two that I can’t quite pinpoint, which is why I figured I’d ask. Help, and any tips/tricks are much appreciated.
I started creating a movement system yesterday, and the end goal is to make it as similar to Cube World’s as possible. It’s still extremely early on in its development, as you can see. Although some things are pretty apparent - such as the difference in animation speed - I’m sure there are some differences between the two that I can’t quite pinpoint, which is why I figured I’d ask. Help, and any tips/tricks are much appreciated.
This is in the wrong categroy, you might be confusing on what this category is for. Yes your post is about your system and your script, but you’re not actually asking for help with the script itself. Just the differences between the two.
The real difference would be the animations, they have a more fluid and bouncy animation, while yours is stiffer and looks like you’re just gliding on the surface.
IMO it looks good for early development, so keep at it and I’m sure it’ll be great.
Thanks, moved to what is a more appropriate category.
in your game, the player is always doing the animation, whereas it should only do it if the player is moving,
also if you’ve noticed in the second video, the player bobs when they move, try implementing that, it would definitely make the game feel smoother
Acceleration curves and deceleration curves seem different compared to your character and Cube World.
Cube world has a fast a taller acceleration whereas in your game, there is a noticeable “mario-like” acceleration, then deceleration is slightly slower than Cube World.