Hi, so I’m trying to rig and animate a custom model of a Bigfoot that I have, and it hasn’t been going great…
I started off by using a plugin to easily create Motor6D’s on each limb. I tested this in the Animation Editor and all the joints were moving around the right sockets, so that part was successful.
However, when I tried running the default Roblox walking animation on it, it did the most awkward animation ever, I’ll take upload a video of that here:
On top of that, I did notice weird behavior with the limbs in my rig. I thought it was default Humanoid behavior for limbs to have their CanCollide property turned off, but for some reason that property is still on for every limb…
I feel like I missed a step here that’s screwing everything up
Any help appreciated, thanks.