I have made a script and want to place it into a game without leaking it’s true code. I have seen this be done with many things, like admin loaders where ‘require’ is used. So like this
require (1234567890)
How would I use require to keep a script secret? My script is basically an Admin Script.
You would use require by making a ModuleScript that’s named and publishing it to the ROBLOX website.
You would then require the ROBLOX ID of the module.
Require is generally used to load ModuleScripts. Modules can be published as public models and then required into any game. You can learn more about this on the ModuleScript page I have linked.
Sorry I’m a bit late by 2 years, but I thought this would be helpful for anything coming back. You can also get module, and use it for cars without needing to load, and you normally need to call it to get an internal module.
local Module = require(game.ReplicatedStorage.MyModule)
Module.MyFunction(MyParameters)
require(game.ReplicatedStorage.MyModule).MyFunction
if true then print("Returned true!") end
As long as you have return true somewhere in your function.
Again, sorry for the late post, thought it would be helpful for anyone looking for this in old topics.