What is roblox or blender doing to my mesh texture uv map

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the meat part is invisible upside down
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double sided has colision problem
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didn’t do it for other meshjh

when I uploaded mesh it said “toble shotung roblox stueo”

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my penta gon limit is only 878

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its uv inverted or something idk I just use blender for one thing to create the models

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I used a plane and used a bool tool and then used a slice and sliced it to then the colormap broken

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I jjust used different methodaaa

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