What is rubberbanding?

Very simple question, I just want to know what rubberbanding is and how to implement it to my combat system.

If you’ve ever played Roblox Bedwars, if you lag (specifically ping) too much, you get snapped back to the position you were previously in. This is an AntiCheat feature.
It’s basically checking if your velocity is too high, and if it is, set it back to the initial position before the high velocity change.

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