I see it a lot in intros. For an example:
game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.All, false)
What is happening here?
I see it a lot in intros. For an example:
game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.All, false)
What is happening here?
It disables default Guis inserted by roblox, like the chat, playerlist etc. There’s a complete library for it, and the second argument is a boolean of if you want to enable it or disable it. (false = disable, true = enable)
Basically it can enable and disable any CoreGui in the Enum.CoreGuiType index. The second argument shows if you want to enable or disable, false = disable, true = enable